Bo Huang


In his decade of experience, Bo Huang has been a game programmer, engineering scientist, and entrepreneur. He has empowered mobile devices all over the world to enjoy Pacman and Time Crisis, to simulating photons traversing vehicle paint producing wide range of glittering appearance.

As the founder of showcased by, he leads to create the first Oculus Rift enabled 3d map one can walk into in first person, building the first step towards the metaverse described by science fictions such as Snow Crash.

Real world maps in first person with Oculus Rift

Room: N-124 | Time: 11:10am - 11:30am

Maps, traditional or digital, are a blueprint viewing experience, requiring mental capacity to decipher its lines and markings and reinterpretation of its 2D plan to match our 3D surroundings.

In this demo session, employing HMD such as the Oculus Rift, we invite attendees to step into our actual real map location in 3D first person view in virtual reality.

At a practical level, navigate by visual directions instead of deciphering the blueprints on traditional maps. Be empowered to see nearby information visually and the forthcoming structures beyond them. Or soar up and land wayward in distant places.

And what can we do with the whole new multi-level virtual space inside of buildings? The metaverse described by Neal Stephenson's Snow Crash may be far, but we take a first step in this session.

11:10am - 11:30am